//==============================================================================
// tower mirror_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/age 3
      SetSelector
      {
         ConstructionLogic 0 33 66
         set hotspot
         {
            version
            {
               visual building g outpost
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction XSmall A
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction XSmall B
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building G TowerConstruction
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
      }
      SetSelector
      {
         ConstructionLogic 0 33 66
         set hotspot
         {
            version
            {
				   visual building g tower_low
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction XSmall A
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction XSmall B
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building G TowerConstruction
				   connect attachpoint G_Long_Brick hotspot
				   connect face G_Long_Brick hotspot
				   connect chin G_Medium_Brick hotspot
				   connect leftfoot G_Medium_Brick hotspot
				   connect lefthand G_Small_Brick hotspot
				   connect leftleg G_Small_Brick hotspot
            }
         }
      }
   }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/age 3
      SetSelector
      {
         set hotspot
         {
            version
            {
				   visual building g outpost
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.31 false Arrow checkVisible
//-- end auto generated section
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
				   visual building g tower_low
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.31 false Arrow checkVisible
//-- end auto generated section
            }
         }
      }
   }
}